![]() ![]() ![]() Name this new attribute $basetexture, press enter and the skin will turn Black and Purple Checkerboarded.Right click on the material and select Add Attribute.Expand the Materials Element and find the material you need to replace (This case the awp material).Here is the process I used for the picture above. The process is pretty much the same as this Once you have the VMT edited you can add multiple skins to the weapon in the same session by using Override Materials on other instances of the weapon. ![]() Here are the 5 AWP skins displayed on the w_snip_awp in the same session at the same time and all are totally useable. You will not be able to have both original and custom skins of the same type of weapon in the same session using this method. I did not know how to do this until now!! NOTE: The original Skin and Custom Skin picture was created by using both the W (custom) and V (original) type weapons. ![]()
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